Maras Grim is the boss of Act 3-1, where she is fought in the sewers beneath the City of the Damned.
Powers and AbilitiesEdit
Maras throws her scythe at the player during which time she is invulnerable. She will summon darkness, and then a shot with the Light Shot will stun her and reveal her core, which must be shot and shattered. After about four rounds of this, she will be defeated.