Maras Grim is the boss of Act 3-1, where she is fought in the sewers beneath the City of the Damned.


See Psychopomp & Circumstance.

Powers and AbilitiesEdit

Maras throws her scythe at the player during which time she is invulnerable. She will summon darkness, and then a shot with the Light Shot will stun her and reveal her core, which must be shot and shattered. After about four rounds of this, she will be defeated.